// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraCollision.h" #ifdef NIAGARA_NiagaraCollision_generated_h #error "NiagaraCollision.generated.h already included, missing '#pragma once' in NiagaraCollision.h" #endif #define NIAGARA_NiagaraCollision_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Classes_NiagaraCollision_h // ********** Begin Enum ENiagaraCollisionMode ***************************************************** #define FOREACH_ENUM_ENIAGARACOLLISIONMODE(op) \ op(ENiagaraCollisionMode::None) \ op(ENiagaraCollisionMode::SceneGeometry) \ op(ENiagaraCollisionMode::DepthBuffer) \ op(ENiagaraCollisionMode::DistanceField) enum class ENiagaraCollisionMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NIAGARA_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENiagaraCollisionMode ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS