// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #pragma once #include "NiagaraBakerOutput.h" #include "NiagaraBakerOutputSimCache.h" #include "NiagaraBakerOutputSparseVolumeTexture.h" #include "NiagaraBakerOutputStaticMesh.h" #include "NiagaraBakerOutputTexture2D.h" #include "NiagaraBakerOutputVolumeTexture.h" #include "NiagaraBakerSettings.h" #include "NiagaraCollision.h" #include "NiagaraDataInterface.h" #include "NiagaraDataInterface2DArrayTexture.h" #include "NiagaraDataInterfaceArray.h" #include "NiagaraDataInterfaceArrayFloat.h" #include "NiagaraDataInterfaceArrayFunctionLibrary.h" #include "NiagaraDataInterfaceArrayInt.h" #include "NiagaraDataInterfaceArrayNiagaraID.h" #include "NiagaraDataInterfaceAsyncGpuTrace.h" #include "NiagaraDataInterfaceAudio.h" #include "NiagaraDataInterfaceAudioOscilloscope.h" #include "NiagaraDataInterfaceAudioPlayer.h" #include "NiagaraDataInterfaceAudioSpectrum.h" #include "NiagaraDataInterfaceCamera.h" #include "NiagaraDataInterfaceCollisionQuery.h" #include "NiagaraDataInterfaceColorCurve.h" #include "NiagaraDataInterfaceCubeTexture.h" #include "NiagaraDataInterfaceCurlNoise.h" #include "NiagaraDataInterfaceCurve.h" #include "NiagaraDataInterfaceCurveBase.h" #include "NiagaraDataInterfaceExport.h" #include "NiagaraDataInterfaceGrid2DCollection.h" #include "NiagaraDataInterfaceGrid2DCollectionReader.h" #include "NiagaraDataInterfaceGrid3DCollection.h" #include "NiagaraDataInterfaceGrid3DCollectionReader.h" #include "NiagaraDataInterfaceIntRenderTarget2D.h" #include "NiagaraDataInterfaceLandscape.h" #include "NiagaraDataInterfaceMeshCommon.h" #include "NiagaraDataInterfaceMeshRendererInfo.h" #include "NiagaraDataInterfaceNeighborGrid3D.h" #include "NiagaraDataInterfaceOcclusion.h" #include "NiagaraDataInterfaceParticleRead.h" #include "NiagaraDataInterfacePlatformSet.h" #include "NiagaraDataInterfaceRasterizationGrid3D.h" #include "NiagaraDataInterfaceRenderTarget2D.h" #include "NiagaraDataInterfaceRenderTarget2DArray.h" #include "NiagaraDataInterfaceRenderTargetCube.h" #include "NiagaraDataInterfaceRenderTargetVolume.h" #include "NiagaraDataInterfaceRW.h" #include "NiagaraDataInterfaceSkeletalMesh.h" #include "NiagaraDataInterfaceSparseVolumeTexture.h" #include "NiagaraDataInterfaceSpline.h" #include "NiagaraDataInterfaceSpriteRendererInfo.h" #include "NiagaraDataInterfaceTexture.h" #include "NiagaraDataInterfaceVector2DCurve.h" #include "NiagaraDataInterfaceVector4Curve.h" #include "NiagaraDataInterfaceVectorCurve.h" #include "NiagaraDataInterfaceVectorField.h" #include "NiagaraDataInterfaceVirtualTextureSample.h" #include "NiagaraDataInterfaceVolumeCache.h" #include "NiagaraDataInterfaceVolumeTexture.h" #include "NiagaraDataSetCompiledData.h" #include "NiagaraEffectType.h" #include "NiagaraEmitter.h" #include "NiagaraEmitterBase.h" #include "NiagaraEmitterHandle.h" #include "NiagaraEvents.h" #include "NiagaraGPUSortInfo.h" #include "NiagaraLensEffectBase.h" #include "NiagaraParameterCollection.h" #include "NiagaraParameterDefinitionsBase.h" #include "NiagaraParameterDefinitionsSubscriber.h" #include "NiagaraPerfBaseline.h" #include "NiagaraPlatformSet.h" #include "NiagaraScratchPadContainer.h" #include "NiagaraScript.h" #include "NiagaraScriptHighlight.h" #include "NiagaraScriptSourceBase.h" #include "NiagaraSimCache.h" #include "NiagaraSimCacheCapture.h" #include "NiagaraSimCacheCustomStorageInterface.h" #include "NiagaraSimCacheFunctionLibrary.h" #include "NiagaraSystem.h" #include "NiagaraValidationRule.h" #include "NiagaraValidationRuleSet.h" #include "VolumeCache.h"