// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NiagaraAsyncCompile.h" #ifdef NIAGARA_NiagaraAsyncCompile_generated_h #error "NiagaraAsyncCompile.generated.h already included, missing '#pragma once' in NiagaraAsyncCompile.h" #endif #define NIAGARA_NiagaraAsyncCompile_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FEmitterCompiledScriptPair **************************************** struct Z_Construct_UScriptStruct_FEmitterCompiledScriptPair_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Private_NiagaraAsyncCompile_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FEmitterCompiledScriptPair_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); struct FEmitterCompiledScriptPair; // ********** End ScriptStruct FEmitterCompiledScriptPair ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Private_NiagaraAsyncCompile_h // ********** Begin Enum ENiagaraCompilationState ************************************************** #define FOREACH_ENUM_ENIAGARACOMPILATIONSTATE(op) \ op(ENiagaraCompilationState::CheckDDC) \ op(ENiagaraCompilationState::Precompile) \ op(ENiagaraCompilationState::StartCompileJob) \ op(ENiagaraCompilationState::AwaitResult) \ op(ENiagaraCompilationState::OptimizeByteCode) \ op(ENiagaraCompilationState::ProcessResult) \ op(ENiagaraCompilationState::PutToDDC) \ op(ENiagaraCompilationState::Finished) \ op(ENiagaraCompilationState::Aborted) enum class ENiagaraCompilationState : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NIAGARA_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ENiagaraCompilationState **************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS