// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MovieScene/Parameters/MovieSceneNiagaraFloatParameterSectionTemplate.h" #ifdef NIAGARA_MovieSceneNiagaraFloatParameterSectionTemplate_generated_h #error "MovieSceneNiagaraFloatParameterSectionTemplate.generated.h already included, missing '#pragma once' in MovieSceneNiagaraFloatParameterSectionTemplate.h" #endif #define NIAGARA_MovieSceneNiagaraFloatParameterSectionTemplate_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneNiagaraFloatParameterSectionTemplate ******************* struct Z_Construct_UScriptStruct_FMovieSceneNiagaraFloatParameterSectionTemplate_Statics; #define FID_Engine_Plugins_FX_Niagara_Source_Niagara_Private_MovieScene_Parameters_MovieSceneNiagaraFloatParameterSectionTemplate_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneNiagaraFloatParameterSectionTemplate_Statics; \ NIAGARA_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneNiagaraParameterSectionTemplate Super; struct FMovieSceneNiagaraFloatParameterSectionTemplate; // ********** End ScriptStruct FMovieSceneNiagaraFloatParameterSectionTemplate ********************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Niagara_Source_Niagara_Private_MovieScene_Parameters_MovieSceneNiagaraFloatParameterSectionTemplate_h PRAGMA_ENABLE_DEPRECATION_WARNINGS