// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "SplineNavModifierComponent.h" #ifdef NAVIGATIONSYSTEM_SplineNavModifierComponent_generated_h #error "SplineNavModifierComponent.generated.h already included, missing '#pragma once' in SplineNavModifierComponent.h" #endif #define NAVIGATIONSYSTEM_SplineNavModifierComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USplineNavModifierComponent ********************************************** #define FID_Engine_Source_Runtime_NavigationSystem_Public_SplineNavModifierComponent_h_28_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execUpdateNavigationWithComponentData); struct Z_Construct_UClass_USplineNavModifierComponent_Statics; NAVIGATIONSYSTEM_API UClass* Z_Construct_UClass_USplineNavModifierComponent_NoRegister(); #define FID_Engine_Source_Runtime_NavigationSystem_Public_SplineNavModifierComponent_h_28_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSplineNavModifierComponent(); \ friend struct ::Z_Construct_UClass_USplineNavModifierComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend NAVIGATIONSYSTEM_API UClass* ::Z_Construct_UClass_USplineNavModifierComponent_NoRegister(); \ public: \ DECLARE_CLASS2(USplineNavModifierComponent, UNavModifierComponent, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/NavigationSystem"), Z_Construct_UClass_USplineNavModifierComponent_NoRegister) \ DECLARE_SERIALIZER(USplineNavModifierComponent) #define FID_Engine_Source_Runtime_NavigationSystem_Public_SplineNavModifierComponent_h_28_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ USplineNavModifierComponent(USplineNavModifierComponent&&) = delete; \ USplineNavModifierComponent(const USplineNavModifierComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NAVIGATIONSYSTEM_API, USplineNavModifierComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USplineNavModifierComponent); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USplineNavModifierComponent) \ NAVIGATIONSYSTEM_API virtual ~USplineNavModifierComponent(); #define FID_Engine_Source_Runtime_NavigationSystem_Public_SplineNavModifierComponent_h_25_PROLOG #define FID_Engine_Source_Runtime_NavigationSystem_Public_SplineNavModifierComponent_h_28_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_NavigationSystem_Public_SplineNavModifierComponent_h_28_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_NavigationSystem_Public_SplineNavModifierComponent_h_28_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_NavigationSystem_Public_SplineNavModifierComponent_h_28_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USplineNavModifierComponent; // ********** End Class USplineNavModifierComponent ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_NavigationSystem_Public_SplineNavModifierComponent_h // ********** Begin Enum ESubdivisionLOD *********************************************************** #define FOREACH_ENUM_ESUBDIVISIONLOD(op) \ op(ESubdivisionLOD::Low) \ op(ESubdivisionLOD::Medium) \ op(ESubdivisionLOD::High) \ op(ESubdivisionLOD::Ultra) enum class ESubdivisionLOD; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NAVIGATIONSYSTEM_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESubdivisionLOD ************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS