// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NavMesh/LinkGenerationDebugFlags.h" #ifdef NAVIGATIONSYSTEM_LinkGenerationDebugFlags_generated_h #error "LinkGenerationDebugFlags.generated.h already included, missing '#pragma once' in LinkGenerationDebugFlags.h" #endif #define NAVIGATIONSYSTEM_LinkGenerationDebugFlags_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_NavigationSystem_Public_NavMesh_LinkGenerationDebugFlags_h // ********** Begin Enum ELinkGenerationDebugFlags ************************************************* #define FOREACH_ENUM_ELINKGENERATIONDEBUGFLAGS(op) \ op(ELinkGenerationDebugFlags::WalkableSurface) \ op(ELinkGenerationDebugFlags::WalkableBorders) \ op(ELinkGenerationDebugFlags::SelectedEdge) \ op(ELinkGenerationDebugFlags::SelectedEdgeTrajectory) \ op(ELinkGenerationDebugFlags::SelectedEdgeLandingSamples) \ op(ELinkGenerationDebugFlags::SelectedEdgeCollisions) \ op(ELinkGenerationDebugFlags::SelectedEdgeCollisionsSamples) \ op(ELinkGenerationDebugFlags::Links) \ op(ELinkGenerationDebugFlags::FilteredLinks) enum class ELinkGenerationDebugFlags : uint16; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> NAVIGATIONSYSTEM_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ELinkGenerationDebugFlags *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS