// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "NamingTokenData.h" #ifdef NAMINGTOKENS_NamingTokenData_generated_h #error "NamingTokenData.generated.h already included, missing '#pragma once' in NamingTokenData.h" #endif #define NAMINGTOKENS_NamingTokenData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNamingTokenValueData ********************************************* struct Z_Construct_UScriptStruct_FNamingTokenValueData_Statics; #define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokens_Public_NamingTokenData_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNamingTokenValueData_Statics; \ NAMINGTOKENS_API static class UScriptStruct* StaticStruct(); struct FNamingTokenValueData; // ********** End ScriptStruct FNamingTokenValueData *********************************************** // ********** Begin ScriptStruct FNamingTokenResultData ******************************************** struct Z_Construct_UScriptStruct_FNamingTokenResultData_Statics; #define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokens_Public_NamingTokenData_h_37_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNamingTokenResultData_Statics; \ NAMINGTOKENS_API static class UScriptStruct* StaticStruct(); struct FNamingTokenResultData; // ********** End ScriptStruct FNamingTokenResultData ********************************************** // ********** Begin ScriptStruct FNamingTokenData ************************************************** struct Z_Construct_UScriptStruct_FNamingTokenData_Statics; #define FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokens_Public_NamingTokenData_h_53_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNamingTokenData_Statics; \ NAMINGTOKENS_API static class UScriptStruct* StaticStruct(); struct FNamingTokenData; // ********** End ScriptStruct FNamingTokenData **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Developer_NamingTokens_Source_NamingTokens_Public_NamingTokenData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS