// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Systems/MovieSceneVisibilitySystem.h" #ifdef MOVIESCENETRACKS_MovieSceneVisibilitySystem_generated_h #error "MovieSceneVisibilitySystem.generated.h already included, missing '#pragma once' in MovieSceneVisibilitySystem.h" #endif #define MOVIESCENETRACKS_MovieSceneVisibilitySystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneVisibilitySystem ********************************************** struct Z_Construct_UClass_UMovieSceneVisibilitySystem_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneVisibilitySystem_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneVisibilitySystem_h_25_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneVisibilitySystem(); \ friend struct ::Z_Construct_UClass_UMovieSceneVisibilitySystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneVisibilitySystem_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneVisibilitySystem, UMovieSceneEntityInstantiatorSystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneVisibilitySystem_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneVisibilitySystem) #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneVisibilitySystem_h_25_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneVisibilitySystem(UMovieSceneVisibilitySystem&&) = delete; \ UMovieSceneVisibilitySystem(const UMovieSceneVisibilitySystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMovieSceneVisibilitySystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneVisibilitySystem); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneVisibilitySystem) \ NO_API virtual ~UMovieSceneVisibilitySystem(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneVisibilitySystem_h_20_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneVisibilitySystem_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneVisibilitySystem_h_25_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneVisibilitySystem_h_25_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneVisibilitySystem; // ********** End Class UMovieSceneVisibilitySystem ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneVisibilitySystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS