// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Channels/MovieSceneTextChannel.h" #ifdef MOVIESCENETRACKS_MovieSceneTextChannel_generated_h #error "MovieSceneTextChannel.generated.h already included, missing '#pragma once' in MovieSceneTextChannel.h" #endif #define MOVIESCENETRACKS_MovieSceneTextChannel_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneTextChannel ******************************************** struct Z_Construct_UScriptStruct_FMovieSceneTextChannel_Statics; #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Channels_MovieSceneTextChannel_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneTextChannel_Statics; \ MOVIESCENETRACKS_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneChannel Super; struct FMovieSceneTextChannel; // ********** End ScriptStruct FMovieSceneTextChannel ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Channels_MovieSceneTextChannel_h PRAGMA_ENABLE_DEPRECATION_WARNINGS