// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Systems/MovieSceneSkeletalAnimationSystem.h" #ifdef MOVIESCENETRACKS_MovieSceneSkeletalAnimationSystem_generated_h #error "MovieSceneSkeletalAnimationSystem.generated.h already included, missing '#pragma once' in MovieSceneSkeletalAnimationSystem.h" #endif #define MOVIESCENETRACKS_MovieSceneSkeletalAnimationSystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneSkeletalAnimationSystem *************************************** struct Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneSkeletalAnimationSystem_h_103_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneSkeletalAnimationSystem(); \ friend struct ::Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneSkeletalAnimationSystem, UMovieSceneEntitySystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneSkeletalAnimationSystem_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneSkeletalAnimationSystem) #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneSkeletalAnimationSystem_h_103_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneSkeletalAnimationSystem(UMovieSceneSkeletalAnimationSystem&&) = delete; \ UMovieSceneSkeletalAnimationSystem(const UMovieSceneSkeletalAnimationSystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneSkeletalAnimationSystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneSkeletalAnimationSystem); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneSkeletalAnimationSystem) \ MOVIESCENETRACKS_API virtual ~UMovieSceneSkeletalAnimationSystem(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneSkeletalAnimationSystem_h_97_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneSkeletalAnimationSystem_h_103_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneSkeletalAnimationSystem_h_103_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneSkeletalAnimationSystem_h_103_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneSkeletalAnimationSystem; // ********** End Class UMovieSceneSkeletalAnimationSystem ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieSceneSkeletalAnimationSystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS