// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Evaluation/MovieScenePropertyTemplates.h" #ifdef MOVIESCENETRACKS_MovieScenePropertyTemplates_generated_h #error "MovieScenePropertyTemplates.generated.h already included, missing '#pragma once' in MovieScenePropertyTemplates.h" #endif #define MOVIESCENETRACKS_MovieScenePropertyTemplates_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneBoolPropertySectionTemplate **************************** struct Z_Construct_UScriptStruct_FMovieSceneBoolPropertySectionTemplate_Statics; #define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Evaluation_MovieScenePropertyTemplates_h_30_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneBoolPropertySectionTemplate_Statics; \ MOVIESCENETRACKS_API static class UScriptStruct* StaticStruct(); \ typedef FMovieScenePropertySectionTemplate Super; struct FMovieSceneBoolPropertySectionTemplate; // ********** End ScriptStruct FMovieSceneBoolPropertySectionTemplate ****************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Private_Evaluation_MovieScenePropertyTemplates_h PRAGMA_ENABLE_DEPRECATION_WARNINGS