// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Systems/MovieScenePredictionSystem.h" #ifdef MOVIESCENETRACKS_MovieScenePredictionSystem_generated_h #error "MovieScenePredictionSystem.generated.h already included, missing '#pragma once' in MovieScenePredictionSystem.h" #endif #define MOVIESCENETRACKS_MovieScenePredictionSystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UMovieSceneAsyncAction_SequencePrediction; class UMovieSceneSequencePlayer; class USceneComponent; struct FFrameTime; // ********** Begin Delegate FMovieSceneActorPredictionResult ************************************** #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h_35_DELEGATE \ MOVIESCENETRACKS_API void FMovieSceneActorPredictionResult_DelegateWrapper(const FMulticastScriptDelegate& MovieSceneActorPredictionResult, FTransform PredictedTransform); // ********** End Delegate FMovieSceneActorPredictionResult **************************************** // ********** Begin Delegate FMovieSceneActorPredictionFailure ************************************* #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h_36_DELEGATE \ MOVIESCENETRACKS_API void FMovieSceneActorPredictionFailure_DelegateWrapper(const FMulticastScriptDelegate& MovieSceneActorPredictionFailure); // ********** End Delegate FMovieSceneActorPredictionFailure *************************************** // ********** Begin Class UMovieSceneAsyncAction_SequencePrediction ******************************** #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h_44_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execPredictLocalTransformAtFrame); \ DECLARE_FUNCTION(execPredictLocalTransformAtTime); \ DECLARE_FUNCTION(execPredictWorldTransformAtFrame); \ DECLARE_FUNCTION(execPredictWorldTransformAtTime); struct Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h_44_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneAsyncAction_SequencePrediction(); \ friend struct ::Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneAsyncAction_SequencePrediction, UBlueprintAsyncActionBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneAsyncAction_SequencePrediction_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneAsyncAction_SequencePrediction) #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h_44_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UMovieSceneAsyncAction_SequencePrediction(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneAsyncAction_SequencePrediction(UMovieSceneAsyncAction_SequencePrediction&&) = delete; \ UMovieSceneAsyncAction_SequencePrediction(const UMovieSceneAsyncAction_SequencePrediction&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMovieSceneAsyncAction_SequencePrediction); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneAsyncAction_SequencePrediction); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneAsyncAction_SequencePrediction) \ NO_API virtual ~UMovieSceneAsyncAction_SequencePrediction(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h_41_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h_44_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h_44_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h_44_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h_44_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneAsyncAction_SequencePrediction; // ********** End Class UMovieSceneAsyncAction_SequencePrediction ********************************** // ********** Begin Class UMovieScenePredictionSystem ********************************************** struct Z_Construct_UClass_UMovieScenePredictionSystem_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieScenePredictionSystem_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h_182_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieScenePredictionSystem(); \ friend struct ::Z_Construct_UClass_UMovieScenePredictionSystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieScenePredictionSystem_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieScenePredictionSystem, UMovieSceneEntitySystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieScenePredictionSystem_NoRegister) \ DECLARE_SERIALIZER(UMovieScenePredictionSystem) #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h_182_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieScenePredictionSystem(UMovieScenePredictionSystem&&) = delete; \ UMovieScenePredictionSystem(const UMovieScenePredictionSystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieScenePredictionSystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieScenePredictionSystem); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieScenePredictionSystem) \ MOVIESCENETRACKS_API virtual ~UMovieScenePredictionSystem(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h_177_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h_182_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h_182_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h_182_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieScenePredictionSystem; // ********** End Class UMovieScenePredictionSystem ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Systems_MovieScenePredictionSystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS