// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Evaluation/MovieSceneParticleTemplate.h" #ifdef MOVIESCENETRACKS_MovieSceneParticleTemplate_generated_h #error "MovieSceneParticleTemplate.generated.h already included, missing '#pragma once' in MovieSceneParticleTemplate.h" #endif #define MOVIESCENETRACKS_MovieSceneParticleTemplate_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneParticleSectionTemplate ******************************** struct Z_Construct_UScriptStruct_FMovieSceneParticleSectionTemplate_Statics; #define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Evaluation_MovieSceneParticleTemplate_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneParticleSectionTemplate_Statics; \ MOVIESCENETRACKS_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneEvalTemplate Super; struct FMovieSceneParticleSectionTemplate; // ********** End ScriptStruct FMovieSceneParticleSectionTemplate ********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Private_Evaluation_MovieSceneParticleTemplate_h PRAGMA_ENABLE_DEPRECATION_WARNINGS