// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Systems/MovieSceneLevelVisibilitySystem.h" #ifdef MOVIESCENETRACKS_MovieSceneLevelVisibilitySystem_generated_h #error "MovieSceneLevelVisibilitySystem.generated.h already included, missing '#pragma once' in MovieSceneLevelVisibilitySystem.h" #endif #define MOVIESCENETRACKS_MovieSceneLevelVisibilitySystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneLevelVisibilitySystem ***************************************** struct Z_Construct_UClass_UMovieSceneLevelVisibilitySystem_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneLevelVisibilitySystem_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneLevelVisibilitySystem_h_81_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneLevelVisibilitySystem(); \ friend struct ::Z_Construct_UClass_UMovieSceneLevelVisibilitySystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneLevelVisibilitySystem_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneLevelVisibilitySystem, UMovieSceneEntitySystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneLevelVisibilitySystem_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneLevelVisibilitySystem) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneLevelVisibilitySystem_h_81_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneLevelVisibilitySystem(UMovieSceneLevelVisibilitySystem&&) = delete; \ UMovieSceneLevelVisibilitySystem(const UMovieSceneLevelVisibilitySystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneLevelVisibilitySystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneLevelVisibilitySystem); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneLevelVisibilitySystem) \ MOVIESCENETRACKS_API virtual ~UMovieSceneLevelVisibilitySystem(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneLevelVisibilitySystem_h_74_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneLevelVisibilitySystem_h_81_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneLevelVisibilitySystem_h_81_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneLevelVisibilitySystem_h_81_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneLevelVisibilitySystem; // ********** End Class UMovieSceneLevelVisibilitySystem ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneLevelVisibilitySystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS