// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Tracks/MovieSceneFadeTrack.h" #ifdef MOVIESCENETRACKS_MovieSceneFadeTrack_generated_h #error "MovieSceneFadeTrack.generated.h already included, missing '#pragma once' in MovieSceneFadeTrack.h" #endif #define MOVIESCENETRACKS_MovieSceneFadeTrack_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneFadeTrack ***************************************************** struct Z_Construct_UClass_UMovieSceneFadeTrack_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneFadeTrack_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFadeTrack_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneFadeTrack(); \ friend struct ::Z_Construct_UClass_UMovieSceneFadeTrack_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneFadeTrack_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneFadeTrack, UMovieSceneFloatTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneFadeTrack_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneFadeTrack) #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFadeTrack_h_17_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneFadeTrack(UMovieSceneFadeTrack&&) = delete; \ UMovieSceneFadeTrack(const UMovieSceneFadeTrack&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneFadeTrack); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneFadeTrack); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneFadeTrack) \ MOVIESCENETRACKS_API virtual ~UMovieSceneFadeTrack(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFadeTrack_h_13_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFadeTrack_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFadeTrack_h_17_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFadeTrack_h_17_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneFadeTrack; // ********** End Class UMovieSceneFadeTrack ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneFadeTrack_h PRAGMA_ENABLE_DEPRECATION_WARNINGS