// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Systems/MovieSceneFadeSystem.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeMovieSceneFadeSystem() {} // ********** Begin Cross Module References ******************************************************** MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneEntitySystem(); MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneFadeSystem(); MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneFadeSystem_NoRegister(); UPackage* Z_Construct_UPackage__Script_MovieSceneTracks(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UMovieSceneFadeSystem **************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UMovieSceneFadeSystem; UClass* UMovieSceneFadeSystem::GetPrivateStaticClass() { using TClass = UMovieSceneFadeSystem; if (!Z_Registration_Info_UClass_UMovieSceneFadeSystem.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("MovieSceneFadeSystem"), Z_Registration_Info_UClass_UMovieSceneFadeSystem.InnerSingleton, StaticRegisterNativesUMovieSceneFadeSystem, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UMovieSceneFadeSystem.InnerSingleton; } UClass* Z_Construct_UClass_UMovieSceneFadeSystem_NoRegister() { return UMovieSceneFadeSystem::GetPrivateStaticClass(); } struct Z_Construct_UClass_UMovieSceneFadeSystem_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "Systems/MovieSceneFadeSystem.h" }, { "ModuleRelativePath", "Private/Systems/MovieSceneFadeSystem.h" }, { "ObjectInitializerConstructorDeclared", "" }, }; #endif // WITH_METADATA // ********** Begin Class UMovieSceneFadeSystem constinit property declarations ******************** // ********** End Class UMovieSceneFadeSystem constinit property declarations ********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UMovieSceneFadeSystem_Statics UObject* (*const Z_Construct_UClass_UMovieSceneFadeSystem_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UMovieSceneEntitySystem, (UObject* (*)())Z_Construct_UPackage__Script_MovieSceneTracks, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneFadeSystem_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UMovieSceneFadeSystem_Statics::ClassParams = { &UMovieSceneFadeSystem::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000000A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UMovieSceneFadeSystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UMovieSceneFadeSystem_Statics::Class_MetaDataParams) }; void UMovieSceneFadeSystem::StaticRegisterNativesUMovieSceneFadeSystem() { } UClass* Z_Construct_UClass_UMovieSceneFadeSystem() { if (!Z_Registration_Info_UClass_UMovieSceneFadeSystem.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UMovieSceneFadeSystem.OuterSingleton, Z_Construct_UClass_UMovieSceneFadeSystem_Statics::ClassParams); } return Z_Registration_Info_UClass_UMovieSceneFadeSystem.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UMovieSceneFadeSystem); UMovieSceneFadeSystem::~UMovieSceneFadeSystem() {} // ********** End Class UMovieSceneFadeSystem ****************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneFadeSystem_h__Script_MovieSceneTracks_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UMovieSceneFadeSystem, UMovieSceneFadeSystem::StaticClass, TEXT("UMovieSceneFadeSystem"), &Z_Registration_Info_UClass_UMovieSceneFadeSystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UMovieSceneFadeSystem), 2308160889U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneFadeSystem_h__Script_MovieSceneTracks_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneFadeSystem_h__Script_MovieSceneTracks_1976316586{ TEXT("/Script/MovieSceneTracks"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneFadeSystem_h__Script_MovieSceneTracks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieSceneTracks_Private_Systems_MovieSceneFadeSystem_h__Script_MovieSceneTracks_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS