// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Channels/MovieSceneEventChannel.h" #ifdef MOVIESCENETRACKS_MovieSceneEventChannel_generated_h #error "MovieSceneEventChannel.generated.h already included, missing '#pragma once' in MovieSceneEventChannel.h" #endif #define MOVIESCENETRACKS_MovieSceneEventChannel_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneEventChannel ******************************************* struct Z_Construct_UScriptStruct_FMovieSceneEventChannel_Statics; #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Channels_MovieSceneEventChannel_h_27_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneEventChannel_Statics; \ MOVIESCENETRACKS_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneChannel Super; struct FMovieSceneEventChannel; // ********** End ScriptStruct FMovieSceneEventChannel ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Channels_MovieSceneEventChannel_h PRAGMA_ENABLE_DEPRECATION_WARNINGS