// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Channels/MovieSceneDoublePerlinNoiseChannel.h" #ifdef MOVIESCENETRACKS_MovieSceneDoublePerlinNoiseChannel_generated_h #error "MovieSceneDoublePerlinNoiseChannel.generated.h already included, missing '#pragma once' in MovieSceneDoublePerlinNoiseChannel.h" #endif #define MOVIESCENETRACKS_MovieSceneDoublePerlinNoiseChannel_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneDoublePerlinNoiseChannel ******************************* struct Z_Construct_UScriptStruct_FMovieSceneDoublePerlinNoiseChannel_Statics; #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Channels_MovieSceneDoublePerlinNoiseChannel_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneDoublePerlinNoiseChannel_Statics; \ MOVIESCENETRACKS_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneChannel Super; struct FMovieSceneDoublePerlinNoiseChannel; // ********** End ScriptStruct FMovieSceneDoublePerlinNoiseChannel ********************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Channels_MovieSceneDoublePerlinNoiseChannel_h PRAGMA_ENABLE_DEPRECATION_WARNINGS