// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Tracks/MovieSceneAudioTrack.h" #ifdef MOVIESCENETRACKS_MovieSceneAudioTrack_generated_h #error "MovieSceneAudioTrack.generated.h already included, missing '#pragma once' in MovieSceneAudioTrack.h" #endif #define MOVIESCENETRACKS_MovieSceneAudioTrack_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneAudioTrack **************************************************** struct Z_Construct_UClass_UMovieSceneAudioTrack_Statics; MOVIESCENETRACKS_API UClass* Z_Construct_UClass_UMovieSceneAudioTrack_NoRegister(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneAudioTrack_h_25_INCLASS \ private: \ static void StaticRegisterNativesUMovieSceneAudioTrack(); \ friend struct ::Z_Construct_UClass_UMovieSceneAudioTrack_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETRACKS_API UClass* ::Z_Construct_UClass_UMovieSceneAudioTrack_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneAudioTrack, UMovieSceneNameableTrack, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTracks"), Z_Construct_UClass_UMovieSceneAudioTrack_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneAudioTrack) #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneAudioTrack_h_25_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MOVIESCENETRACKS_API UMovieSceneAudioTrack(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneAudioTrack) \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENETRACKS_API, UMovieSceneAudioTrack); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneAudioTrack); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneAudioTrack(UMovieSceneAudioTrack&&) = delete; \ UMovieSceneAudioTrack(const UMovieSceneAudioTrack&) = delete; \ MOVIESCENETRACKS_API virtual ~UMovieSceneAudioTrack(); #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneAudioTrack_h_21_PROLOG #define FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneAudioTrack_h_25_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneAudioTrack_h_25_INCLASS \ FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneAudioTrack_h_25_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneAudioTrack; // ********** End Class UMovieSceneAudioTrack ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneTracks_Public_Tracks_MovieSceneAudioTrack_h PRAGMA_ENABLE_DEPRECATION_WARNINGS