// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MovieSceneDynamicBindingBlueprintExtension.h" #ifdef MOVIESCENETOOLS_MovieSceneDynamicBindingBlueprintExtension_generated_h #error "MovieSceneDynamicBindingBlueprintExtension.generated.h already included, missing '#pragma once' in MovieSceneDynamicBindingBlueprintExtension.h" #endif #define MOVIESCENETOOLS_MovieSceneDynamicBindingBlueprintExtension_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneDynamicBindingBlueprintExtension ****************************** #define FID_Engine_Source_Editor_MovieSceneTools_Private_MovieSceneDynamicBindingBlueprintExtension_h_27_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UMovieSceneDynamicBindingBlueprintExtension, NO_API) struct Z_Construct_UClass_UMovieSceneDynamicBindingBlueprintExtension_Statics; MOVIESCENETOOLS_API UClass* Z_Construct_UClass_UMovieSceneDynamicBindingBlueprintExtension_NoRegister(); #define FID_Engine_Source_Editor_MovieSceneTools_Private_MovieSceneDynamicBindingBlueprintExtension_h_27_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneDynamicBindingBlueprintExtension(); \ friend struct ::Z_Construct_UClass_UMovieSceneDynamicBindingBlueprintExtension_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENETOOLS_API UClass* ::Z_Construct_UClass_UMovieSceneDynamicBindingBlueprintExtension_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneDynamicBindingBlueprintExtension, UBlueprintExtension, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieSceneTools"), Z_Construct_UClass_UMovieSceneDynamicBindingBlueprintExtension_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneDynamicBindingBlueprintExtension) \ FID_Engine_Source_Editor_MovieSceneTools_Private_MovieSceneDynamicBindingBlueprintExtension_h_27_ARCHIVESERIALIZER #define FID_Engine_Source_Editor_MovieSceneTools_Private_MovieSceneDynamicBindingBlueprintExtension_h_27_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UMovieSceneDynamicBindingBlueprintExtension(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneDynamicBindingBlueprintExtension(UMovieSceneDynamicBindingBlueprintExtension&&) = delete; \ UMovieSceneDynamicBindingBlueprintExtension(const UMovieSceneDynamicBindingBlueprintExtension&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMovieSceneDynamicBindingBlueprintExtension); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneDynamicBindingBlueprintExtension); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneDynamicBindingBlueprintExtension) \ NO_API virtual ~UMovieSceneDynamicBindingBlueprintExtension(); #define FID_Engine_Source_Editor_MovieSceneTools_Private_MovieSceneDynamicBindingBlueprintExtension_h_22_PROLOG #define FID_Engine_Source_Editor_MovieSceneTools_Private_MovieSceneDynamicBindingBlueprintExtension_h_27_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_MovieSceneTools_Private_MovieSceneDynamicBindingBlueprintExtension_h_27_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_MovieSceneTools_Private_MovieSceneDynamicBindingBlueprintExtension_h_27_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneDynamicBindingBlueprintExtension; // ********** End Class UMovieSceneDynamicBindingBlueprintExtension ******************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_MovieSceneTools_Private_MovieSceneDynamicBindingBlueprintExtension_h PRAGMA_ENABLE_DEPRECATION_WARNINGS