// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MovieSceneCaptureSettings.h" #ifdef MOVIESCENECAPTURE_MovieSceneCaptureSettings_generated_h #error "MovieSceneCaptureSettings.generated.h already included, missing '#pragma once' in MovieSceneCaptureSettings.h" #endif #define MOVIESCENECAPTURE_MovieSceneCaptureSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCaptureResolution ************************************************ struct Z_Construct_UScriptStruct_FCaptureResolution_Statics; #define FID_Engine_Source_Runtime_MovieSceneCapture_Public_MovieSceneCaptureSettings_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCaptureResolution_Statics; \ MOVIESCENECAPTURE_API static class UScriptStruct* StaticStruct(); struct FCaptureResolution; // ********** End ScriptStruct FCaptureResolution ************************************************** // ********** Begin ScriptStruct FMovieSceneCaptureSettings **************************************** struct Z_Construct_UScriptStruct_FMovieSceneCaptureSettings_Statics; #define FID_Engine_Source_Runtime_MovieSceneCapture_Public_MovieSceneCaptureSettings_h_34_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneCaptureSettings_Statics; \ MOVIESCENECAPTURE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneCaptureSettings; // ********** End ScriptStruct FMovieSceneCaptureSettings ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieSceneCapture_Public_MovieSceneCaptureSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS