// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MovieSceneTrackEvaluationField.h" #ifdef MOVIESCENE_MovieSceneTrackEvaluationField_generated_h #error "MovieSceneTrackEvaluationField.generated.h already included, missing '#pragma once' in MovieSceneTrackEvaluationField.h" #endif #define MOVIESCENE_MovieSceneTrackEvaluationField_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneTrackEvaluationFieldEntry ****************************** struct Z_Construct_UScriptStruct_FMovieSceneTrackEvaluationFieldEntry_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneTrackEvaluationField_h_27_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneTrackEvaluationFieldEntry_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneTrackEvaluationFieldEntry; // ********** End ScriptStruct FMovieSceneTrackEvaluationFieldEntry ******************************** // ********** Begin ScriptStruct FMovieSceneTrackEvaluationField *********************************** struct Z_Construct_UScriptStruct_FMovieSceneTrackEvaluationField_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneTrackEvaluationField_h_48_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneTrackEvaluationField_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneTrackEvaluationField; // ********** End ScriptStruct FMovieSceneTrackEvaluationField ************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneTrackEvaluationField_h PRAGMA_ENABLE_DEPRECATION_WARNINGS