// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Evaluation/MovieSceneTimeWarping.h" #ifdef MOVIESCENE_MovieSceneTimeWarping_generated_h #error "MovieSceneTimeWarping.generated.h already included, missing '#pragma once' in MovieSceneTimeWarping.h" #endif #define MOVIESCENE_MovieSceneTimeWarping_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneTimeWarping ******************************************** struct Z_Construct_UScriptStruct_FMovieSceneTimeWarping_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneTimeWarping_h_28_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimeWarping_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneTimeWarping; // ********** End ScriptStruct FMovieSceneTimeWarping ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneTimeWarping_h PRAGMA_ENABLE_DEPRECATION_WARNINGS