// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Bindings/MovieSceneSpawnableBinding.h" #ifdef MOVIESCENE_MovieSceneSpawnableBinding_generated_h #error "MovieSceneSpawnableBinding.generated.h already included, missing '#pragma once' in MovieSceneSpawnableBinding.h" #endif #define MOVIESCENE_MovieSceneSpawnableBinding_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneSpawnableBindingBase ****************************************** struct Z_Construct_UClass_UMovieSceneSpawnableBindingBase_Statics; MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSpawnableBindingBase_NoRegister(); #define FID_Engine_Source_Runtime_MovieScene_Public_Bindings_MovieSceneSpawnableBinding_h_36_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneSpawnableBindingBase(); \ friend struct ::Z_Construct_UClass_UMovieSceneSpawnableBindingBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENE_API UClass* ::Z_Construct_UClass_UMovieSceneSpawnableBindingBase_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneSpawnableBindingBase, UMovieSceneCustomBinding, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/MovieScene"), Z_Construct_UClass_UMovieSceneSpawnableBindingBase_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneSpawnableBindingBase) #define FID_Engine_Source_Runtime_MovieScene_Public_Bindings_MovieSceneSpawnableBinding_h_36_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MOVIESCENE_API UMovieSceneSpawnableBindingBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneSpawnableBindingBase(UMovieSceneSpawnableBindingBase&&) = delete; \ UMovieSceneSpawnableBindingBase(const UMovieSceneSpawnableBindingBase&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENE_API, UMovieSceneSpawnableBindingBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneSpawnableBindingBase); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneSpawnableBindingBase) \ MOVIESCENE_API virtual ~UMovieSceneSpawnableBindingBase(); #define FID_Engine_Source_Runtime_MovieScene_Public_Bindings_MovieSceneSpawnableBinding_h_30_PROLOG #define FID_Engine_Source_Runtime_MovieScene_Public_Bindings_MovieSceneSpawnableBinding_h_36_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieScene_Public_Bindings_MovieSceneSpawnableBinding_h_36_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieScene_Public_Bindings_MovieSceneSpawnableBinding_h_36_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneSpawnableBindingBase; // ********** End Class UMovieSceneSpawnableBindingBase ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Bindings_MovieSceneSpawnableBinding_h PRAGMA_ENABLE_DEPRECATION_WARNINGS