// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MovieSceneSpawnable.h" #ifdef MOVIESCENE_MovieSceneSpawnable_generated_h #error "MovieSceneSpawnable.generated.h already included, missing '#pragma once' in MovieSceneSpawnable.h" #endif #define MOVIESCENE_MovieSceneSpawnable_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneSpawnable ********************************************** struct Z_Construct_UScriptStruct_FMovieSceneSpawnable_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSpawnable_h_41_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneSpawnable_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneSpawnable; // ********** End ScriptStruct FMovieSceneSpawnable ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSpawnable_h // ********** Begin Enum ESpawnOwnership *********************************************************** #define FOREACH_ENUM_ESPAWNOWNERSHIP(op) \ op(ESpawnOwnership::InnerSequence) \ op(ESpawnOwnership::RootSequence) \ op(ESpawnOwnership::External) enum class ESpawnOwnership : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESpawnOwnership ************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS