// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MovieSceneSequenceTickInterval.h" #ifdef MOVIESCENE_MovieSceneSequenceTickInterval_generated_h #error "MovieSceneSequenceTickInterval.generated.h already included, missing '#pragma once' in MovieSceneSequenceTickInterval.h" #endif #define MOVIESCENE_MovieSceneSequenceTickInterval_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneSequenceTickInterval *********************************** struct Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequenceTickInterval_h_20_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneSequenceTickInterval_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneSequenceTickInterval; // ********** End ScriptStruct FMovieSceneSequenceTickInterval ************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSequenceTickInterval_h PRAGMA_ENABLE_DEPRECATION_WARNINGS