// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MovieSceneSection.h" #ifdef MOVIESCENE_MovieSceneSection_generated_h #error "MovieSceneSection.generated.h already included, missing '#pragma once' in MovieSceneSection.h" #endif #define MOVIESCENE_MovieSceneSection_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS enum class EMovieSceneBlendType : uint8; enum class EMovieSceneCompletionMode : uint8; struct FColor; struct FOptionalMovieSceneBlendType; // ********** Begin ScriptStruct FMovieSceneSectionEvalOptions ************************************* struct Z_Construct_UScriptStruct_FMovieSceneSectionEvalOptions_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSection_h_89_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneSectionEvalOptions_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneSectionEvalOptions; // ********** End ScriptStruct FMovieSceneSectionEvalOptions *************************************** // ********** Begin ScriptStruct FMovieSceneEasingSettings ***************************************** struct Z_Construct_UScriptStruct_FMovieSceneEasingSettings_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSection_h_113_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneEasingSettings_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneEasingSettings; // ********** End ScriptStruct FMovieSceneEasingSettings ******************************************* // ********** Begin ScriptStruct FMovieSceneTimecodeSource ***************************************** struct Z_Construct_UScriptStruct_FMovieSceneTimecodeSource_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSection_h_183_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneTimecodeSource_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneTimecodeSource; // ********** End ScriptStruct FMovieSceneTimecodeSource ******************************************* // ********** Begin Class UMovieSceneSection ******************************************************* #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSection_h_244_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetColorTint); \ DECLARE_FUNCTION(execSetColorTint); \ DECLARE_FUNCTION(execGetPostRollFrames); \ DECLARE_FUNCTION(execSetPostRollFrames); \ DECLARE_FUNCTION(execGetPreRollFrames); \ DECLARE_FUNCTION(execSetPreRollFrames); \ DECLARE_FUNCTION(execIsLocked); \ DECLARE_FUNCTION(execSetIsLocked); \ DECLARE_FUNCTION(execIsActive); \ DECLARE_FUNCTION(execSetIsActive); \ DECLARE_FUNCTION(execGetOverlapPriority); \ DECLARE_FUNCTION(execSetOverlapPriority); \ DECLARE_FUNCTION(execGetRowIndex); \ DECLARE_FUNCTION(execSetRowIndex); \ DECLARE_FUNCTION(execSetBlendType); \ DECLARE_FUNCTION(execGetBlendType); \ DECLARE_FUNCTION(execSetCompletionMode); \ DECLARE_FUNCTION(execGetCompletionMode); #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSection_h_244_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UMovieSceneSection, MOVIESCENE_API) struct Z_Construct_UClass_UMovieSceneSection_Statics; MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneSection_NoRegister(); #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSection_h_244_INCLASS \ private: \ static void StaticRegisterNativesUMovieSceneSection(); \ friend struct ::Z_Construct_UClass_UMovieSceneSection_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENE_API UClass* ::Z_Construct_UClass_UMovieSceneSection_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneSection, UMovieSceneDecorationContainerObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/MovieScene"), Z_Construct_UClass_UMovieSceneSection_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneSection) \ FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSection_h_244_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSection_h_244_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MOVIESCENE_API UMovieSceneSection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneSection) \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENE_API, UMovieSceneSection); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneSection); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneSection(UMovieSceneSection&&) = delete; \ UMovieSceneSection(const UMovieSceneSection&) = delete; \ MOVIESCENE_API virtual ~UMovieSceneSection(); #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSection_h_240_PROLOG #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSection_h_244_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSection_h_244_RPC_WRAPPERS \ FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSection_h_244_INCLASS \ FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSection_h_244_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneSection; // ********** End Class UMovieSceneSection ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneSection_h PRAGMA_ENABLE_DEPRECATION_WARNINGS