// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MovieSceneObjectBindingID.h" #ifdef MOVIESCENE_MovieSceneObjectBindingID_generated_h #error "MovieSceneObjectBindingID.generated.h already included, missing '#pragma once' in MovieSceneObjectBindingID.h" #endif #define MOVIESCENE_MovieSceneObjectBindingID_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneObjectBindingID **************************************** struct Z_Construct_UScriptStruct_FMovieSceneObjectBindingID_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneObjectBindingID_h_206_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneObjectBindingID_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneObjectBindingID; // ********** End ScriptStruct FMovieSceneObjectBindingID ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneObjectBindingID_h // ********** Begin Enum EMovieSceneObjectBindingSpace ********************************************* #define FOREACH_ENUM_EMOVIESCENEOBJECTBINDINGSPACE(op) \ op(EMovieSceneObjectBindingSpace::Local) \ op(EMovieSceneObjectBindingSpace::Root) \ op(EMovieSceneObjectBindingSpace::Unused) enum class EMovieSceneObjectBindingSpace : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMovieSceneObjectBindingSpace *********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS