// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MovieSceneKeyStruct.h" #ifdef MOVIESCENE_MovieSceneKeyStruct_generated_h #error "MovieSceneKeyStruct.generated.h already included, missing '#pragma once' in MovieSceneKeyStruct.h" #endif #define MOVIESCENE_MovieSceneKeyStruct_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneKeyStruct ********************************************** struct Z_Construct_UScriptStruct_FMovieSceneKeyStruct_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneKeyStruct_h_20_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneKeyStruct_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneKeyStruct; // ********** End ScriptStruct FMovieSceneKeyStruct ************************************************ // ********** Begin ScriptStruct FGeneratedMovieSceneKeyStruct ************************************* struct Z_Construct_UScriptStruct_FGeneratedMovieSceneKeyStruct_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneKeyStruct_h_35_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGeneratedMovieSceneKeyStruct_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FGeneratedMovieSceneKeyStruct; // ********** End ScriptStruct FGeneratedMovieSceneKeyStruct *************************************** // ********** Begin ScriptStruct FMovieSceneKeyTimeStruct ****************************************** struct Z_Construct_UScriptStruct_FMovieSceneKeyTimeStruct_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneKeyStruct_h_48_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneKeyTimeStruct_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneKeyStruct Super; struct FMovieSceneKeyTimeStruct; // ********** End ScriptStruct FMovieSceneKeyTimeStruct ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneKeyStruct_h PRAGMA_ENABLE_DEPRECATION_WARNINGS