// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "EntitySystem/MovieSceneInitialValueSystem.h" #ifdef MOVIESCENE_MovieSceneInitialValueSystem_generated_h #error "MovieSceneInitialValueSystem.generated.h already included, missing '#pragma once' in MovieSceneInitialValueSystem.h" #endif #define MOVIESCENE_MovieSceneInitialValueSystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneInitialValueSystem ******************************************** struct Z_Construct_UClass_UMovieSceneInitialValueSystem_Statics; MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneInitialValueSystem_NoRegister(); #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneInitialValueSystem_h_26_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneInitialValueSystem(); \ friend struct ::Z_Construct_UClass_UMovieSceneInitialValueSystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENE_API UClass* ::Z_Construct_UClass_UMovieSceneInitialValueSystem_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneInitialValueSystem, UMovieSceneEntityInstantiatorSystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieScene"), Z_Construct_UClass_UMovieSceneInitialValueSystem_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneInitialValueSystem) #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneInitialValueSystem_h_26_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneInitialValueSystem(UMovieSceneInitialValueSystem&&) = delete; \ UMovieSceneInitialValueSystem(const UMovieSceneInitialValueSystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENE_API, UMovieSceneInitialValueSystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneInitialValueSystem); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneInitialValueSystem) \ MOVIESCENE_API virtual ~UMovieSceneInitialValueSystem(); #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneInitialValueSystem_h_20_PROLOG #define FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneInitialValueSystem_h_26_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneInitialValueSystem_h_26_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneInitialValueSystem_h_26_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneInitialValueSystem; // ********** End Class UMovieSceneInitialValueSystem ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieSceneInitialValueSystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS