// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MovieSceneFolder.h" #ifdef MOVIESCENE_MovieSceneFolder_generated_h #error "MovieSceneFolder.generated.h already included, missing '#pragma once' in MovieSceneFolder.h" #endif #define MOVIESCENE_MovieSceneFolder_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneFolder ******************************************************** #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneFolder_h_35_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UMovieSceneFolder, MOVIESCENE_API) struct Z_Construct_UClass_UMovieSceneFolder_Statics; MOVIESCENE_API UClass* Z_Construct_UClass_UMovieSceneFolder_NoRegister(); #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneFolder_h_35_INCLASS \ private: \ static void StaticRegisterNativesUMovieSceneFolder(); \ friend struct ::Z_Construct_UClass_UMovieSceneFolder_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MOVIESCENE_API UClass* ::Z_Construct_UClass_UMovieSceneFolder_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneFolder, UMovieSceneDecorationContainerObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/MovieScene"), Z_Construct_UClass_UMovieSceneFolder_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneFolder) \ FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneFolder_h_35_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneFolder_h_35_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MOVIESCENE_API UMovieSceneFolder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneFolder) \ DECLARE_VTABLE_PTR_HELPER_CTOR(MOVIESCENE_API, UMovieSceneFolder); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneFolder); \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneFolder(UMovieSceneFolder&&) = delete; \ UMovieSceneFolder(const UMovieSceneFolder&) = delete; \ MOVIESCENE_API virtual ~UMovieSceneFolder(); #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneFolder_h_31_PROLOG #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneFolder_h_35_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneFolder_h_35_INCLASS \ FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneFolder_h_35_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneFolder; // ********** End Class UMovieSceneFolder ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneFolder_h PRAGMA_ENABLE_DEPRECATION_WARNINGS