// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Channels/MovieSceneFloatChannel.h" #ifdef MOVIESCENE_MovieSceneFloatChannel_generated_h #error "MovieSceneFloatChannel.generated.h already included, missing '#pragma once' in MovieSceneFloatChannel.h" #endif #define MOVIESCENE_MovieSceneFloatChannel_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneFloatValue ********************************************* struct Z_Construct_UScriptStruct_FMovieSceneFloatValue_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Channels_MovieSceneFloatChannel_h_51_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneFloatValue_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneFloatValue; // ********** End ScriptStruct FMovieSceneFloatValue *********************************************** // ********** Begin ScriptStruct FMovieSceneFloatChannel ******************************************* struct Z_Construct_UScriptStruct_FMovieSceneFloatChannel_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Channels_MovieSceneFloatChannel_h_123_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneFloatChannel_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneChannel Super; struct FMovieSceneFloatChannel; // ********** End ScriptStruct FMovieSceneFloatChannel ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Channels_MovieSceneFloatChannel_h PRAGMA_ENABLE_DEPRECATION_WARNINGS