// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Evaluation/MovieSceneEvaluationTrack.h" #ifdef MOVIESCENE_MovieSceneEvaluationTrack_generated_h #error "MovieSceneEvaluationTrack.generated.h already included, missing '#pragma once' in MovieSceneEvaluationTrack.h" #endif #define MOVIESCENE_MovieSceneEvaluationTrack_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneEvaluationTrack **************************************** struct Z_Construct_UScriptStruct_FMovieSceneEvaluationTrack_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneEvaluationTrack_h_56_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneEvaluationTrack_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneEvaluationTrack; // ********** End ScriptStruct FMovieSceneEvaluationTrack ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneEvaluationTrack_h // ********** Begin Enum EEvaluationMethod ********************************************************* #define FOREACH_ENUM_EEVALUATIONMETHOD(op) \ op(EEvaluationMethod::Static) \ op(EEvaluationMethod::Swept) enum class EEvaluationMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EEvaluationMethod *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS