// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Evaluation/MovieSceneEvaluationTemplateInstance.h" #ifdef MOVIESCENE_MovieSceneEvaluationTemplateInstance_generated_h #error "MovieSceneEvaluationTemplateInstance.generated.h already included, missing '#pragma once' in MovieSceneEvaluationTemplateInstance.h" #endif #define MOVIESCENE_MovieSceneEvaluationTemplateInstance_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneRootEvaluationTemplateInstance ************************* struct Z_Construct_UScriptStruct_FMovieSceneRootEvaluationTemplateInstance_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneEvaluationTemplateInstance_h_40_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneRootEvaluationTemplateInstance_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneRootEvaluationTemplateInstance; // ********** End ScriptStruct FMovieSceneRootEvaluationTemplateInstance *************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneEvaluationTemplateInstance_h PRAGMA_ENABLE_DEPRECATION_WARNINGS