// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Evaluation/MovieSceneEvalTemplateBase.h" #ifdef MOVIESCENE_MovieSceneEvalTemplateBase_generated_h #error "MovieSceneEvalTemplateBase.generated.h already included, missing '#pragma once' in MovieSceneEvalTemplateBase.h" #endif #define MOVIESCENE_MovieSceneEvalTemplateBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneEmptyStruct ******************************************** struct Z_Construct_UScriptStruct_FMovieSceneEmptyStruct_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneEvalTemplateBase_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneEmptyStruct_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneEmptyStruct; // ********** End ScriptStruct FMovieSceneEmptyStruct ********************************************** // ********** Begin ScriptStruct FMovieSceneEvalTemplateBase *************************************** struct Z_Construct_UScriptStruct_FMovieSceneEvalTemplateBase_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneEvalTemplateBase_h_30_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneEvalTemplateBase_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneEvalTemplateBase; // ********** End ScriptStruct FMovieSceneEvalTemplateBase ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneEvalTemplateBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS