// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Evaluation/MovieSceneEvalTemplate.h" #ifdef MOVIESCENE_MovieSceneEvalTemplate_generated_h #error "MovieSceneEvalTemplate.generated.h already included, missing '#pragma once' in MovieSceneEvalTemplate.h" #endif #define MOVIESCENE_MovieSceneEvalTemplate_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneEvalTemplate ******************************************* struct Z_Construct_UScriptStruct_FMovieSceneEvalTemplate_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneEvalTemplate_h_49_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneEvalTemplate_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneEvalTemplateBase Super; struct FMovieSceneEvalTemplate; // ********** End ScriptStruct FMovieSceneEvalTemplate ********************************************* // ********** Begin ScriptStruct FMovieSceneEvalTemplatePtr **************************************** struct Z_Construct_UScriptStruct_FMovieSceneEvalTemplatePtr_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneEvalTemplate_h_215_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneEvalTemplatePtr_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneEvalTemplatePtr; // ********** End ScriptStruct FMovieSceneEvalTemplatePtr ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Evaluation_MovieSceneEvalTemplate_h PRAGMA_ENABLE_DEPRECATION_WARNINGS