// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Channels/MovieSceneByteChannel.h" #ifdef MOVIESCENE_MovieSceneByteChannel_generated_h #error "MovieSceneByteChannel.generated.h already included, missing '#pragma once' in MovieSceneByteChannel.h" #endif #define MOVIESCENE_MovieSceneByteChannel_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneByteChannel ******************************************** struct Z_Construct_UScriptStruct_FMovieSceneByteChannel_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_Channels_MovieSceneByteChannel_h_34_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneByteChannel_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneChannel Super; struct FMovieSceneByteChannel; // ********** End ScriptStruct FMovieSceneByteChannel ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_Channels_MovieSceneByteChannel_h PRAGMA_ENABLE_DEPRECATION_WARNINGS