// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MovieSceneBindingProxy.h" #ifdef MOVIESCENE_MovieSceneBindingProxy_generated_h #error "MovieSceneBindingProxy.generated.h already included, missing '#pragma once' in MovieSceneBindingProxy.h" #endif #define MOVIESCENE_MovieSceneBindingProxy_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneBindingProxy ******************************************* struct Z_Construct_UScriptStruct_FMovieSceneBindingProxy_Statics; #define FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneBindingProxy_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneBindingProxy_Statics; \ MOVIESCENE_API static class UScriptStruct* StaticStruct(); struct FMovieSceneBindingProxy; // ********** End ScriptStruct FMovieSceneBindingProxy ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_MovieSceneBindingProxy_h PRAGMA_ENABLE_DEPRECATION_WARNINGS