// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "KeyParams.h" #ifdef MOVIESCENE_KeyParams_generated_h #error "KeyParams.generated.h already included, missing '#pragma once' in KeyParams.h" #endif #define MOVIESCENE_KeyParams_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MovieScene_Public_KeyParams_h // ********** Begin Enum EMovieSceneKeyInterpolation *********************************************** #define FOREACH_ENUM_EMOVIESCENEKEYINTERPOLATION(op) \ op(EMovieSceneKeyInterpolation::Auto) \ op(EMovieSceneKeyInterpolation::User) \ op(EMovieSceneKeyInterpolation::Break) \ op(EMovieSceneKeyInterpolation::Linear) \ op(EMovieSceneKeyInterpolation::Constant) \ op(EMovieSceneKeyInterpolation::SmartAuto) enum class EMovieSceneKeyInterpolation : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> MOVIESCENE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EMovieSceneKeyInterpolation ************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS