// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/OctreeDynamicMeshComponent.h" #ifdef MODELINGCOMPONENTS_OctreeDynamicMeshComponent_generated_h #error "OctreeDynamicMeshComponent.generated.h already included, missing '#pragma once' in OctreeDynamicMeshComponent.h" #endif #define MODELINGCOMPONENTS_OctreeDynamicMeshComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UDynamicMesh; // ********** Begin Class UOctreeDynamicMeshComponent ********************************************** #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Components_OctreeDynamicMeshComponent_h_39_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetDynamicMesh); struct Z_Construct_UClass_UOctreeDynamicMeshComponent_Statics; MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_UOctreeDynamicMeshComponent_NoRegister(); #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Components_OctreeDynamicMeshComponent_h_39_INCLASS \ private: \ static void StaticRegisterNativesUOctreeDynamicMeshComponent(); \ friend struct ::Z_Construct_UClass_UOctreeDynamicMeshComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MODELINGCOMPONENTS_API UClass* ::Z_Construct_UClass_UOctreeDynamicMeshComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UOctreeDynamicMeshComponent, UBaseDynamicMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ModelingComponents"), Z_Construct_UClass_UOctreeDynamicMeshComponent_NoRegister) \ DECLARE_SERIALIZER(UOctreeDynamicMeshComponent) #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Components_OctreeDynamicMeshComponent_h_39_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MODELINGCOMPONENTS_API UOctreeDynamicMeshComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UOctreeDynamicMeshComponent) \ DECLARE_VTABLE_PTR_HELPER_CTOR(MODELINGCOMPONENTS_API, UOctreeDynamicMeshComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UOctreeDynamicMeshComponent); \ /** Deleted move- and copy-constructors, should never be used */ \ UOctreeDynamicMeshComponent(UOctreeDynamicMeshComponent&&) = delete; \ UOctreeDynamicMeshComponent(const UOctreeDynamicMeshComponent&) = delete; \ MODELINGCOMPONENTS_API virtual ~UOctreeDynamicMeshComponent(); #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Components_OctreeDynamicMeshComponent_h_36_PROLOG #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Components_OctreeDynamicMeshComponent_h_39_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Components_OctreeDynamicMeshComponent_h_39_RPC_WRAPPERS \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Components_OctreeDynamicMeshComponent_h_39_INCLASS \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Components_OctreeDynamicMeshComponent_h_39_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UOctreeDynamicMeshComponent; // ********** End Class UOctreeDynamicMeshComponent ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Components_OctreeDynamicMeshComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS