// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Snapping/ModelingSceneSnappingManager.h" #ifdef MODELINGCOMPONENTS_ModelingSceneSnappingManager_generated_h #error "ModelingSceneSnappingManager.generated.h already included, missing '#pragma once' in ModelingSceneSnappingManager.h" #endif #define MODELINGCOMPONENTS_ModelingSceneSnappingManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UModelingSceneSnappingManager ******************************************** struct Z_Construct_UClass_UModelingSceneSnappingManager_Statics; MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_UModelingSceneSnappingManager_NoRegister(); #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h_37_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUModelingSceneSnappingManager(); \ friend struct ::Z_Construct_UClass_UModelingSceneSnappingManager_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MODELINGCOMPONENTS_API UClass* ::Z_Construct_UClass_UModelingSceneSnappingManager_NoRegister(); \ public: \ DECLARE_CLASS2(UModelingSceneSnappingManager, USceneSnappingManager, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ModelingComponents"), Z_Construct_UClass_UModelingSceneSnappingManager_NoRegister) \ DECLARE_SERIALIZER(UModelingSceneSnappingManager) #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h_37_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MODELINGCOMPONENTS_API UModelingSceneSnappingManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UModelingSceneSnappingManager(UModelingSceneSnappingManager&&) = delete; \ UModelingSceneSnappingManager(const UModelingSceneSnappingManager&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MODELINGCOMPONENTS_API, UModelingSceneSnappingManager); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UModelingSceneSnappingManager); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UModelingSceneSnappingManager) \ MODELINGCOMPONENTS_API virtual ~UModelingSceneSnappingManager(); #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h_34_PROLOG #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h_37_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h_37_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h_37_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UModelingSceneSnappingManager; // ********** End Class UModelingSceneSnappingManager ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Snapping_ModelingSceneSnappingManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS