// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Changes/DynamicMeshChangeTarget.h" #ifdef MODELINGCOMPONENTS_DynamicMeshChangeTarget_generated_h #error "DynamicMeshChangeTarget.generated.h already included, missing '#pragma once' in DynamicMeshChangeTarget.h" #endif #define MODELINGCOMPONENTS_DynamicMeshChangeTarget_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UDynamicMeshReplacementChangeTarget ************************************** struct Z_Construct_UClass_UDynamicMeshReplacementChangeTarget_Statics; MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_UDynamicMeshReplacementChangeTarget_NoRegister(); #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Changes_DynamicMeshChangeTarget_h_24_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDynamicMeshReplacementChangeTarget(); \ friend struct ::Z_Construct_UClass_UDynamicMeshReplacementChangeTarget_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MODELINGCOMPONENTS_API UClass* ::Z_Construct_UClass_UDynamicMeshReplacementChangeTarget_NoRegister(); \ public: \ DECLARE_CLASS2(UDynamicMeshReplacementChangeTarget, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/ModelingComponents"), Z_Construct_UClass_UDynamicMeshReplacementChangeTarget_NoRegister) \ DECLARE_SERIALIZER(UDynamicMeshReplacementChangeTarget) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Changes_DynamicMeshChangeTarget_h_24_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UDynamicMeshReplacementChangeTarget(UDynamicMeshReplacementChangeTarget&&) = delete; \ UDynamicMeshReplacementChangeTarget(const UDynamicMeshReplacementChangeTarget&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MODELINGCOMPONENTS_API, UDynamicMeshReplacementChangeTarget); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDynamicMeshReplacementChangeTarget); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UDynamicMeshReplacementChangeTarget) #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Changes_DynamicMeshChangeTarget_h_21_PROLOG #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Changes_DynamicMeshChangeTarget_h_24_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Changes_DynamicMeshChangeTarget_h_24_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Changes_DynamicMeshChangeTarget_h_24_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDynamicMeshReplacementChangeTarget; // ********** End Class UDynamicMeshReplacementChangeTarget **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Changes_DynamicMeshChangeTarget_h PRAGMA_ENABLE_DEPRECATION_WARNINGS