// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Mechanics/CollisionPrimitivesMechanic.h" #ifdef MODELINGCOMPONENTS_CollisionPrimitivesMechanic_generated_h #error "CollisionPrimitivesMechanic.generated.h already included, missing '#pragma once' in CollisionPrimitivesMechanic.h" #endif #define MODELINGCOMPONENTS_CollisionPrimitivesMechanic_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCollisionPrimitivesMechanic ********************************************* struct Z_Construct_UClass_UCollisionPrimitivesMechanic_Statics; MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_UCollisionPrimitivesMechanic_NoRegister(); #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Mechanics_CollisionPrimitivesMechanic_h_37_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCollisionPrimitivesMechanic(); \ friend struct ::Z_Construct_UClass_UCollisionPrimitivesMechanic_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MODELINGCOMPONENTS_API UClass* ::Z_Construct_UClass_UCollisionPrimitivesMechanic_NoRegister(); \ public: \ DECLARE_CLASS2(UCollisionPrimitivesMechanic, UInteractionMechanic, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/ModelingComponents"), Z_Construct_UClass_UCollisionPrimitivesMechanic_NoRegister) \ DECLARE_SERIALIZER(UCollisionPrimitivesMechanic) #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Mechanics_CollisionPrimitivesMechanic_h_37_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MODELINGCOMPONENTS_API UCollisionPrimitivesMechanic(); \ /** Deleted move- and copy-constructors, should never be used */ \ UCollisionPrimitivesMechanic(UCollisionPrimitivesMechanic&&) = delete; \ UCollisionPrimitivesMechanic(const UCollisionPrimitivesMechanic&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MODELINGCOMPONENTS_API, UCollisionPrimitivesMechanic); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCollisionPrimitivesMechanic); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCollisionPrimitivesMechanic) \ MODELINGCOMPONENTS_API virtual ~UCollisionPrimitivesMechanic(); #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Mechanics_CollisionPrimitivesMechanic_h_33_PROLOG #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Mechanics_CollisionPrimitivesMechanic_h_37_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Mechanics_CollisionPrimitivesMechanic_h_37_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Mechanics_CollisionPrimitivesMechanic_h_37_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCollisionPrimitivesMechanic; // ********** End Class UCollisionPrimitivesMechanic *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Mechanics_CollisionPrimitivesMechanic_h PRAGMA_ENABLE_DEPRECATION_WARNINGS