// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Selection/BoundarySelectionMechanic.h" #ifdef MODELINGCOMPONENTS_BoundarySelectionMechanic_generated_h #error "BoundarySelectionMechanic.generated.h already included, missing '#pragma once' in BoundarySelectionMechanic.h" #endif #define MODELINGCOMPONENTS_BoundarySelectionMechanic_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBoundarySelectionMechanic *********************************************** struct Z_Construct_UClass_UBoundarySelectionMechanic_Statics; MODELINGCOMPONENTS_API UClass* Z_Construct_UClass_UBoundarySelectionMechanic_NoRegister(); #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Selection_BoundarySelectionMechanic_h_16_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBoundarySelectionMechanic(); \ friend struct ::Z_Construct_UClass_UBoundarySelectionMechanic_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MODELINGCOMPONENTS_API UClass* ::Z_Construct_UClass_UBoundarySelectionMechanic_NoRegister(); \ public: \ DECLARE_CLASS2(UBoundarySelectionMechanic, UMeshTopologySelectionMechanic, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/ModelingComponents"), Z_Construct_UClass_UBoundarySelectionMechanic_NoRegister) \ DECLARE_SERIALIZER(UBoundarySelectionMechanic) #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Selection_BoundarySelectionMechanic_h_16_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MODELINGCOMPONENTS_API UBoundarySelectionMechanic(); \ /** Deleted move- and copy-constructors, should never be used */ \ UBoundarySelectionMechanic(UBoundarySelectionMechanic&&) = delete; \ UBoundarySelectionMechanic(const UBoundarySelectionMechanic&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MODELINGCOMPONENTS_API, UBoundarySelectionMechanic); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBoundarySelectionMechanic); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UBoundarySelectionMechanic) \ MODELINGCOMPONENTS_API virtual ~UBoundarySelectionMechanic(); #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Selection_BoundarySelectionMechanic_h_13_PROLOG #define FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Selection_BoundarySelectionMechanic_h_16_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Selection_BoundarySelectionMechanic_h_16_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Selection_BoundarySelectionMechanic_h_16_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBoundarySelectionMechanic; // ********** End Class UBoundarySelectionMechanic ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_MeshModelingToolset_Source_ModelingComponents_Public_Selection_BoundarySelectionMechanic_h PRAGMA_ENABLE_DEPRECATION_WARNINGS