// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MetasoundFrontendTemplateNodeConfiguration.h" #ifdef METASOUNDFRONTEND_MetasoundFrontendTemplateNodeConfiguration_generated_h #error "MetasoundFrontendTemplateNodeConfiguration.generated.h already included, missing '#pragma once' in MetasoundFrontendTemplateNodeConfiguration.h" #endif #define METASOUNDFRONTEND_MetasoundFrontendTemplateNodeConfiguration_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMetaSoundFrontendTemplateNodeConfiguration *********************** struct Z_Construct_UScriptStruct_FMetaSoundFrontendTemplateNodeConfiguration_Statics; #define FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundFrontend_Public_MetasoundFrontendTemplateNodeConfiguration_h_12_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMetaSoundFrontendTemplateNodeConfiguration_Statics; \ METASOUNDFRONTEND_API static class UScriptStruct* StaticStruct(); \ typedef FMetaSoundFrontendNodeConfiguration Super; struct FMetaSoundFrontendTemplateNodeConfiguration; // ********** End ScriptStruct FMetaSoundFrontendTemplateNodeConfiguration ************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundFrontend_Public_MetasoundFrontendTemplateNodeConfiguration_h PRAGMA_ENABLE_DEPRECATION_WARNINGS