// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MetasoundFrontendNodeTemplateRegistry.h" #ifdef METASOUNDFRONTEND_MetasoundFrontendNodeTemplateRegistry_generated_h #error "MetasoundFrontendNodeTemplateRegistry.generated.h already included, missing '#pragma once' in MetasoundFrontendNodeTemplateRegistry.h" #endif #define METASOUNDFRONTEND_MetasoundFrontendNodeTemplateRegistry_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FNodeTemplateGenerateInterfaceParams ****************************** struct Z_Construct_UScriptStruct_FNodeTemplateGenerateInterfaceParams_Statics; #define FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundFrontend_Public_MetasoundFrontendNodeTemplateRegistry_h_32_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNodeTemplateGenerateInterfaceParams_Statics; \ METASOUNDFRONTEND_API static class UScriptStruct* StaticStruct(); struct FNodeTemplateGenerateInterfaceParams; // ********** End ScriptStruct FNodeTemplateGenerateInterfaceParams ******************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundFrontend_Public_MetasoundFrontendNodeTemplateRegistry_h PRAGMA_ENABLE_DEPRECATION_WARNINGS