// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MetasoundAssetKey.h" #ifdef METASOUNDFRONTEND_MetasoundAssetKey_generated_h #error "MetasoundAssetKey.generated.h already included, missing '#pragma once' in MetasoundAssetKey.h" #endif #define METASOUNDFRONTEND_MetasoundAssetKey_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMetaSoundAssetKey ************************************************ struct Z_Construct_UScriptStruct_FMetaSoundAssetKey_Statics; #define FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundFrontend_Public_MetasoundAssetKey_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMetaSoundAssetKey_Statics; \ METASOUNDFRONTEND_API static class UScriptStruct* StaticStruct(); struct FMetaSoundAssetKey; // ********** End ScriptStruct FMetaSoundAssetKey ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_Metasound_Source_MetasoundFrontend_Public_MetasoundAssetKey_h PRAGMA_ENABLE_DEPRECATION_WARNINGS