// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "RpcMessage.h" #ifdef MESSAGINGRPC_RpcMessage_generated_h #error "RpcMessage.generated.h already included, missing '#pragma once' in RpcMessage.h" #endif #define MESSAGINGRPC_RpcMessage_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRpcMessage ******************************************************* struct Z_Construct_UScriptStruct_FRpcMessage_Statics; #define FID_Engine_Source_Runtime_MessagingRpc_Public_RpcMessage_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRpcMessage_Statics; \ MESSAGINGRPC_API static class UScriptStruct* StaticStruct(); struct FRpcMessage; // ********** End ScriptStruct FRpcMessage ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MessagingRpc_Public_RpcMessage_h PRAGMA_ENABLE_DEPRECATION_WARNINGS