// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MessageRpcMessages.h" #ifdef MESSAGINGRPC_MessageRpcMessages_generated_h #error "MessageRpcMessages.generated.h already included, missing '#pragma once' in MessageRpcMessages.h" #endif #define MESSAGINGRPC_MessageRpcMessages_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMessageRpcCancel ************************************************* struct Z_Construct_UScriptStruct_FMessageRpcCancel_Statics; #define FID_Engine_Source_Runtime_MessagingRpc_Public_MessageRpcMessages_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMessageRpcCancel_Statics; \ MESSAGINGRPC_API static class UScriptStruct* StaticStruct(); struct FMessageRpcCancel; // ********** End ScriptStruct FMessageRpcCancel *************************************************** // ********** Begin ScriptStruct FMessageRpcProgress *********************************************** struct Z_Construct_UScriptStruct_FMessageRpcProgress_Statics; #define FID_Engine_Source_Runtime_MessagingRpc_Public_MessageRpcMessages_h_36_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMessageRpcProgress_Statics; \ MESSAGINGRPC_API static class UScriptStruct* StaticStruct(); struct FMessageRpcProgress; // ********** End ScriptStruct FMessageRpcProgress ************************************************* // ********** Begin ScriptStruct FMessageRpcUnhandled ********************************************** struct Z_Construct_UScriptStruct_FMessageRpcUnhandled_Statics; #define FID_Engine_Source_Runtime_MessagingRpc_Public_MessageRpcMessages_h_66_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMessageRpcUnhandled_Statics; \ MESSAGINGRPC_API static class UScriptStruct* StaticStruct(); struct FMessageRpcUnhandled; // ********** End ScriptStruct FMessageRpcUnhandled ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_MessagingRpc_Public_MessageRpcMessages_h PRAGMA_ENABLE_DEPRECATION_WARNINGS