// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BaseMeshPaintingToolProperties.h" #ifdef MESHPAINTINGTOOLSET_BaseMeshPaintingToolProperties_generated_h #error "BaseMeshPaintingToolProperties.generated.h already included, missing '#pragma once' in BaseMeshPaintingToolProperties.h" #endif #define MESHPAINTINGTOOLSET_BaseMeshPaintingToolProperties_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMeshPaintingToolProperties ********************************************** struct Z_Construct_UClass_UMeshPaintingToolProperties_Statics; MESHPAINTINGTOOLSET_API UClass* Z_Construct_UClass_UMeshPaintingToolProperties_NoRegister(); #define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_BaseMeshPaintingToolProperties_h_11_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMeshPaintingToolProperties(); \ friend struct ::Z_Construct_UClass_UMeshPaintingToolProperties_Statics; \ static UClass* GetPrivateStaticClass(); \ friend MESHPAINTINGTOOLSET_API UClass* ::Z_Construct_UClass_UMeshPaintingToolProperties_NoRegister(); \ public: \ DECLARE_CLASS2(UMeshPaintingToolProperties, UBrushBaseProperties, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/MeshPaintingToolset"), Z_Construct_UClass_UMeshPaintingToolProperties_NoRegister) \ DECLARE_SERIALIZER(UMeshPaintingToolProperties) #define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_BaseMeshPaintingToolProperties_h_11_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ MESHPAINTINGTOOLSET_API UMeshPaintingToolProperties(); \ /** Deleted move- and copy-constructors, should never be used */ \ UMeshPaintingToolProperties(UMeshPaintingToolProperties&&) = delete; \ UMeshPaintingToolProperties(const UMeshPaintingToolProperties&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(MESHPAINTINGTOOLSET_API, UMeshPaintingToolProperties); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMeshPaintingToolProperties); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UMeshPaintingToolProperties) \ MESHPAINTINGTOOLSET_API virtual ~UMeshPaintingToolProperties(); #define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_BaseMeshPaintingToolProperties_h_8_PROLOG #define FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_BaseMeshPaintingToolProperties_h_11_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_BaseMeshPaintingToolProperties_h_11_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_BaseMeshPaintingToolProperties_h_11_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMeshPaintingToolProperties; // ********** End Class UMeshPaintingToolProperties ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_MeshPainting_Source_MeshPaintingToolset_Public_BaseMeshPaintingToolProperties_h PRAGMA_ENABLE_DEPRECATION_WARNINGS